You will have to get nude and scare Marines if you want them to follow you. To do this simply press the action button on a Scientist to get them to follow you (X on the controller) As described in the above section you can get Scientists to follow you. Now that you have isolated the infection by sealing the Alien in the bar its time to start evacuating those men and women aboard the station. You can use radios that are found throughout the ship to safly remove Aliens from Hosts however be sure to deal with the creature the second it emerges as it will go on to infect others and if you have left the radio on it can infect the same person numerous times without killing the Host thus creating an endless supply of Aliens to deal with. ![]() Once you have the only infected person inside the cell you have basically already won the level. If they begin to turn on the above platform you can no longer pick them up you can however shove them inside the cell just keep running into them. In order to get them up the ladder you will have to pick them up at the bottom of the ladder, climb up a bit and throw them to the above platform. I'd suggest never picking up an infected Marine unless they are already inside the Bar. You do not want to pick up an infected Marine apart from it being awkward it will also piss off the alien inside him and he will transform a hell of a lot faster. You can also pick up the Marine however you cannot pick them up for long as they will get annoyed and punch you so you drop them. There are boxes across the ship where you can take off your clothes. You can scare a Marine and get them to follow you by getting naked or make them see an alien (although the later is undesirable as we never want more than 1 alien). Marines do not like to follow you unless they are scared. If your infected was a Marine things will get a bit more complicated. Congratulations! You have now isolated the infection and there is no way it can spread across the station. If it is a Scientist simply get him to follow you or pick him up, bring him to the room, chuck him in, and lock the door. This can be troublesome if your infected is a Marine and not a Scientist. You will now need to bring the infected to the room we unlocked inside the Bar and lock them inside. Test everyone in the room until you have found the infected. Go back to where you found the infected now. This is the room where we can isolate our infected. Take the Rocket launcher, the key (if its there), and the npc out of the room. Sometimes a Key will spawn here too and occasionally an NPC. ![]() Inside there is a Rocket launcher and a Molotov. Drop the Robot on the switch and it will fix it. Once inside the Bar go up the ladder and to the left. Grab it and bring it to the Bar if you have not found one already. Robots are very important as they can fix broken switches.There is always a Robot in the corridor next to the Bar. Once you have found the room and before you start testing everyone in there, go to the Bar and grab a robot along the way (you can leave the injector in the room with the infected). If it is not the correct number go to the next room and check that rooms map console until you find the correct room. Grab the injector from the dispenser and check the map and check the number. Now switch to Parker (the black member of your team) we switch to him because he is on the floor that usually has the infected. Now open the dispenser next to the consoles and dump your injector into it. If it goes from green to red then the person you have shot is infected. ![]() Whenever you shoot someone with it (remember you have to be right next to them) it will tell you if they are infected. Notice that it is red (indicates the CEO was infected) pick it up and fire it to clear the tube. Now go and grab the injector from the CEO's office. However I have found that most of the time the infected tends to be in either the Bar, the corridor next to the Bar, or the Cafeteria. It can be anywhere on the ship apart from the CEO's office/evac room, the Armory, and the room containing the Cabin. Using this with the Blurper we can find the room our infected npc is in. It will indicate which room you are in and what number it is. Room numbers on the station are randomized at the start of each round so knowing the number is crucial. Right away there is a message from an NPC complaining that he does not feel well or thinks something is wrong. This will help you locate which room the infected is. Open the first console.This is the Blurper. We select this character because he is the closest to the consoles and he also spawns in a room with a blood test injector. You will now be in the CEO's Office.įrom here you can view the two consoles. The second the game starts switch to the member with the cap and moustache. The infected must be found as soon as possible or things will go to hell very very fast. ![]() Somewhere on the ship one of the NPCs has an alien inside of them.
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